3D visualization presonage
3D-work specification:
3D-editor | Blender |
Renderer | cycles render |
Time expended on work | — |
Time expended on render | — |
Polygons | — |
Publication date |
Description:
decided to try himself in modeling the characters and realized that this is not the interiors, it is much more difficult, I will probably move gradually to characters and animations
And what materials sucks so appointed. Leather is not leather, metal is not metal. The tree on the shield is generally incomprehensible something. By modeling, the ax must be redone. And of course, modeling of characters and other things is a high work and a very laborious process. Good luck
А что материалы так фигово назначил. Кожа не кожа, металл-не металл. Дерево на щите вообще непонятное что-то. По моделированию- топор надо переделывать. А так конечно моделирование персонажей и прочего это высокий труд и очень трудоёмкий процесс. Удачи