F-1 hand grenade (Russian: High-explosive), is an anti-personnel fragmentation defensive grenade. M18 Colored Smoke Grenade is a US Army grenade used as a ground-to-ground or ground-to-air signaling device. M26 is a fragmentation hand grenade developed by the United States military. M67 grenade is a fragmentation hand grenade used by the United States military. M84 is the currently-issued stun grenade ("flashbang") of the United States Armed Forces and SWAT teams throughout the United States. MK 2 grenade (initially known as the Mk II) is a fragmentation-type anti-personnel hand grenade introduced by the US armed forces in 1918. RG-42 (Hand Grenade pattern of [19]42 year) was a fragmentation grenade designed by SG Korshunov. RGD-5 is a post–World War II Soviet anti-personnel fragmentation grenade, designed in the early 1950s. Low Poly models (Game Ready) Created in Blender. Baked and painted in Substance painter. Render Cycles. This model can be used for: game development, education, product presentation, personal projects and commercial projects. The archive contains a separate texture folders for Unreal Engine and Unity. Object: 8 Verts: 17435 Faces: 15388 Textures (4096x4096): DefaultMaterial_Base_Color.png DefaultMaterial_Height.png DefaultMaterial_Metallic.png DefaultMaterial_Normal.png DefaultMaterial_Normal_OpenGL.png DefaultMaterial_Roughness.png Export: .blend .stl .obj .fbx For any questions about this product/custom work, contact me. I'll be glad to help.
Mines collection OZM-72 - fragmentation barrage mine - anti-personnel jumping mine of circular destruction. The name in army jargon is "Frog" or "Witch". TM-72 - anti-tank mine. Developed in the USSR, put into service in 1973. TM-72 anti-tank anti-bottom mine. TM-62M - Soviet anti-tank mine The PMN - anti-personnel pressure mine. Series of blast anti-personnel mines. The MON-50 (Russian: МОН-50) is a Soviet rectangular, slightly concave, plastic bodied, directional type of anti-personnel mine. DM-11 - a smoke bomb (smoke mine) designed to create large areas of smoke. Low Poly models (Game Ready) Created in Blender. Baked and painted in Substance painter. Render Cycles. This model can be used for: game development, education, product presentation, personal projects and commercial projects. The archive contains a separate texture folders for Unreal Engine and Unity. Object: 6 Verts: 10430 Faces: 9656 Textures (4096x4096): DefaultMaterial_Base_Color.png DefaultMaterial_Height.png DefaultMaterial_Metallic.png DefaultMaterial_Normal.png DefaultMaterial_Normal_OpenGL.png DefaultMaterial_Roughness.png Export: .blend .stl .obj .fbx For any questions about this product/custom work, contact me. I'll be glad to help.