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Retro pickup truck created in Blender. Preview in Cycles Render. Textures in .png format (Specular, Roughness, Metallic, Normal, Diffuse). Texture sizes: Body: 4096 x 4096 Glass: 1024 x 1024 Wheel: 1024 x 1024 File formats: .blend, .fbx, .dae, .obj.
3D-editor: 3d max, Blender
Materials: cycles render
Formats: .fbx, .blender, .obj
Materials: cycles render
Formats: .fbx, .blender, .obj
Artur | |
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The 1956 car was created in Blender. Preview in Cycles Render. Textures in .png format (Specular, Roughness, Metallic, Normal, Diffuse). Texture sizes: Body: 4096 x 4096 Glass: 1024 x 1024 Wheel: 1024 x 1024
3D-editor: 3d max, Blender
Materials: cycles render
Formats: .obj, .fbx, .blender, .obj
Materials: cycles render
Formats: .obj, .fbx, .blender, .obj
Artur | |
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The 2004 sedan was created in Blender. Preview in Cycles Render. Textures in .png format (Specular, Roughness, Metallic, Normal, Diffuse). Texture sizes: Body: 4096 x 4096 Glass: 1024 x 1024 Wheel: 1024 x 1024 Headlights: 1024 x 1024 File formats: .blend, .fbx, .dae, .obj.
3D-editor: 3d max, Blender
Materials: cycles render
Formats: .obj, .fbx, .blender, .obj
Materials: cycles render
Formats: .obj, .fbx, .blender, .obj
Artur | |
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This antique retro weapon was created in Blender. Preview in Cycles Render. Textures are in .png format (Specular, Roughness, Metallic, Normal, Diffuse). Texture size: 4096 x 4096 File formats: .blend, .fbx, .dae, .obj.
3D-editor: 3d max, Blender
Materials: cycles render
Formats: .obj, .fbx, .blender, .obj
Materials: cycles render
Formats: .obj, .fbx, .blender, .obj
Artur | |
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Whitney Wolverine created in Blender. Preview in Cycles Render. Textures in .png format (Specular, Roughness, Metallic, Normal, Diffuse). Texture size: Whitney Wolverine: 4096 x 4096 Cartridge: 1024 x 1024 File formats: .blend, .fbx, .dae, .obj.
3D-editor: 3d max, Blender
Materials: cycles render
Formats: .fbx, .blender, .obj
Materials: cycles render
Formats: .fbx, .blender, .obj
Artur | |
![]() ![]() ![]() ![]() ![]() |
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