There was a new version of IndigoRenderer 3.6.
The engine represents a rendering system, where all calculations of light energy is interconnected, which is its main feature. IndigoRenderer develops GlareTheologiesLimited, one of the leading companies in the imaging world.
This renderer for 3D packages 3ds Max (has built native plugin) - allows you to work on a huge scale geometry is very productive, supported by features such as the rendering of acceleration GPU, subsurface scattering (SSS), motion blur; Blender - allows IndigoRenderer materials such as mirror images, relief maps; Maya - applies only to ASCII form, as adopted for all scripts in Maya; as well as Cinema 4D, Revit, SketchUp.
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The new version of the engine has a number of advantages and improvements:
- More developed compositing (alpha export contributes to more efficient work with glass objects, facades, and the new shadow material fits well, allowing the use of ready-alpha layer PNG) ·
- New types of coatings (coating material - good for adding luster on the wooden floors, asphalt, double-sided thin material - perfect for foliage, where the light is reflected differently at the top and the bottom)
- Hidden objects from the camera (for the creation of invisible light sources, or to look through walls that are not creating unrealistic light situations) ·
- The spherical camera (a high-quality image, panorama in real time observation of 360 degrees)
- Improved integration with Autodesk 3ds Max (runs entirely in RAM - faster viewing just the edited image)
- Improved integration with AutodeskRevit (a new feature - the dispersion of grass, support IES light significantly improved)
This version will be available free to owners of version IndigoRenderer 3.X. As for the rest, the cost IndigoRenderer 3.6. will be respectively € 445 EUR or $ 595 USD (IndigoRT, IndigoRenderer).
The engine represents a rendering system, where all calculations of light energy is interconnected, which is its main feature. IndigoRenderer develops GlareTheologiesLimited, one of the leading companies in the imaging world.
This renderer for 3D packages 3ds Max (has built native plugin) - allows you to work on a huge scale geometry is very productive, supported by features such as the rendering of acceleration GPU, subsurface scattering (SSS), motion blur; Blender - allows IndigoRenderer materials such as mirror images, relief maps; Maya - applies only to ASCII form, as adopted for all scripts in Maya; as well as Cinema 4D, Revit, SketchUp.
png ">
The new version of the engine has a number of advantages and improvements:
- More developed compositing (alpha export contributes to more efficient work with glass objects, facades, and the new shadow material fits well, allowing the use of ready-alpha layer PNG) ·
- New types of coatings (coating material - good for adding luster on the wooden floors, asphalt, double-sided thin material - perfect for foliage, where the light is reflected differently at the top and the bottom)
- Hidden objects from the camera (for the creation of invisible light sources, or to look through walls that are not creating unrealistic light situations) ·
- The spherical camera (a high-quality image, panorama in real time observation of 360 degrees)
- Improved integration with Autodesk 3ds Max (runs entirely in RAM - faster viewing just the edited image)
- Improved integration with AutodeskRevit (a new feature - the dispersion of grass, support IES light significantly improved)
This version will be available free to owners of version IndigoRenderer 3.X. As for the rest, the cost IndigoRenderer 3.6. will be respectively € 445 EUR or $ 595 USD (IndigoRT, IndigoRenderer).
Hace tiempo que se lanzó la versión 4.xx. Impresionante render, pero personalmente, para escenas grandes, no tengo suficiente potencia de PC. Y simplemente no puedo entender la iluminación ... Y para la visualización del tema, no es un render sin igual. Y, sobre todo, su principal ventaja: el soporte para la representación GPU en tarjetas de video AMD, ¡tal vez la mejor de su clase!
Уже давно вышла 4.хх версия. Обалденный рендер, но лично у меня, для больших сцен не хватает мощности ПК. И никак не могу разобраться с освещением... А для предметной визуализации - не превзойдённый рендер. И прежде всего, основное его преимущество - поддержка GPU рендера на видео картах от AMD, пожалуй лучший в своём классе!