If you need to create
visualization, one of the emerging question is "How?". Rather it arises from the newcomers, but the pros are interested in other things. For example, which editor to perform this same visualization?
The choice is influenced by many factors. Here, perhaps, the main ones:
1. Ease of use editor (which is primarily dependent on the ability to use whatever editor and already second on its "construction"),
2. The amount of time necessary (which also depends on your skill, but also to some extent on the complexity of both the program and project)
3. Required result (ie what you want to see in the end. For example, a photographic clarity and precision 3D Max`a or the overall picture Artlantis`a)
If we talk about these factors, then they most care about designers or people, this way of beginners. And the solution depends on the wishes of customers, and of course the ability of the performer. Only here and there so that the customer wants, and everything on the "five plus", but time is very, very little. What to do in such a situation? I think a few options. One of them proudly declare that you are the creator and something big in such a short time is not carve or available to explain to the customer that it is such a short time could conceive. In both cases, you can insist on increasing the period, but I think in the second case to take some constructive decision or reach a compromise real. But in any case, your podkovannost should be at the highest level, what would you, if not able to explain to the customer, you do know what the speed with which the editor which will give you the result.
What else would say. If we sit for days and nights at the computer, waiting for rendering, with pleasure and reward for good. And if Mr. himself does not want to wait, and want to "... so sho would be clear where Che was worth and what color", then he should do so, because the subject of your crush and a creative approach does not appreciate and is not likely to reward. So do "... so it was clear to sho ...", finalizing in Photoshop and make the audience. And the time saved doing an interesting project that will bring not only material but also moral satisfaction. Because, as he said Edvard Grieg: "Joy is necessary for creativity."
Create with joy!)))
Selecting rear Editor
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Es mejor aprender 3d max, Maya, etc. Aquí hay un enlace http://3dyuriki.com/2009/04/14/chto-luchshe-izuchat-maya-ili-3ds-max/
Что лучше изучать 3д мах, maya и т.д. Вот ссылка http://3dyuriki.com/2009/04/14/chto-luchshe-izuchat-maya-ili-3ds-max/
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