There was a new version of IndigoRenderer 3.6.
The engine represents a rendering system, where all calculations of light energy is interconnected, which is its main feature. IndigoRenderer develops GlareTheologiesLimited, one of the leading companies in the imaging world.
This renderer for 3D packages 3ds Max (has built native plugin) - allows you to work on a huge scale geometry is very productive, supported by features such as the rendering of acceleration GPU, subsurface scattering (SSS), motion blur; Blender - allows IndigoRenderer materials such as mirror images, relief maps; Maya - applies only to ASCII form, as adopted for all scripts in Maya; as well as Cinema 4D, Revit, SketchUp.
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The new version of the engine has a number of advantages and improvements:
- More developed compositing (alpha export contributes to more efficient work with glass objects, facades, and the new shadow material fits well, allowing the use of ready-alpha layer PNG) ·
- New types of coatings (coating material - good for adding luster on the wooden floors, asphalt, double-sided thin material - perfect for foliage, where the light is reflected differently at the top and the bottom)
- Hidden objects from the camera (for the creation of invisible light sources, or to look through walls that are not creating unrealistic light situations) ·
- The spherical camera (a high-quality image, panorama in real time observation of 360 degrees)
- Improved integration with Autodesk 3ds Max (runs entirely in RAM - faster viewing just the edited image)
- Improved integration with AutodeskRevit (a new feature - the dispersion of grass, support IES light significantly improved)
This version will be available free to owners of version IndigoRenderer 3.X. As for the rest, the cost IndigoRenderer 3.6. will be respectively € 445 EUR or $ 595 USD (IndigoRT, IndigoRenderer).
The engine represents a rendering system, where all calculations of light energy is interconnected, which is its main feature. IndigoRenderer develops GlareTheologiesLimited, one of the leading companies in the imaging world.
This renderer for 3D packages 3ds Max (has built native plugin) - allows you to work on a huge scale geometry is very productive, supported by features such as the rendering of acceleration GPU, subsurface scattering (SSS), motion blur; Blender - allows IndigoRenderer materials such as mirror images, relief maps; Maya - applies only to ASCII form, as adopted for all scripts in Maya; as well as Cinema 4D, Revit, SketchUp.
png ">
The new version of the engine has a number of advantages and improvements:
- More developed compositing (alpha export contributes to more efficient work with glass objects, facades, and the new shadow material fits well, allowing the use of ready-alpha layer PNG) ·
- New types of coatings (coating material - good for adding luster on the wooden floors, asphalt, double-sided thin material - perfect for foliage, where the light is reflected differently at the top and the bottom)
- Hidden objects from the camera (for the creation of invisible light sources, or to look through walls that are not creating unrealistic light situations) ·
- The spherical camera (a high-quality image, panorama in real time observation of 360 degrees)
- Improved integration with Autodesk 3ds Max (runs entirely in RAM - faster viewing just the edited image)
- Improved integration with AutodeskRevit (a new feature - the dispersion of grass, support IES light significantly improved)
This version will be available free to owners of version IndigoRenderer 3.X. As for the rest, the cost IndigoRenderer 3.6. will be respectively € 445 EUR or $ 595 USD (IndigoRT, IndigoRenderer).
It has long been released 4.xx version. Awesome render, but personally I, for large scenes, do not have enough PC power. And I just can not figure out the lighting ... And for subject visualization - not an unsurpassed render. And above all, its main advantage - support for GPU render on AMD video cards, perhaps the best in its class!
Уже давно вышла 4.хх версия. Обалденный рендер, но лично у меня, для больших сцен не хватает мощности ПК. И никак не могу разобраться с освещением... А для предметной визуализации - не превзойдённый рендер. И прежде всего, основное его преимущество - поддержка GPU рендера на видео картах от AMD, пожалуй лучший в своём классе!