3D-Model Mine MON-50
Characteristics:
Model for: | Design, Games |
Description:
The MON-50 (Russian: МОН-50) is a Soviet rectangular, slightly concave, plastic bodied, directional type of anti-personnel mine designed to wound or kill by explosive fragmentation. It first entered service in 1965 and is a copy of the American M18 Claymore with a few differences.[1][2] Its name is derived from Russian directional fragmentation mine (mina oskolochnaya napravlennogo), "directional fragmentation mine". LowPoly model(Game Ready). Created in Blender. Baked and painted in Substance painter. Render Iray. Mesh rendered Cycles. This model can be used for: game development, education, product presentation, personal projects and commercial projects. The archive contains a separate texture folders for Unreal Engine and Unity. Verts: 2602 Edges: 4892 Faces: 2305 Textures (4096x4096) TexturesUE (4096x4096) TexturesUnity (4096x4096) Export: .blend .3ds .obj .fbx For any questions about this product/custom work, contact me. I'll be glad to help.
3D-Models from category Weapons:
Sizes (W×D×H), mm | — |
Polygons | 2 305 |
Vertices | 2 602 |
High Poly | No |
Textures | Yes |
Animated | No |
3D-Printer Ready | No |
Pro100 (.fbx) | |
3d max (.obj) | |
3d max (.fbx) | |
Blender (.blender) | |
Blender (.obj) | |
Cinema 4d (.3ds) | |
Cinema 4d (.obj) | |
Cinema 4d (.fbx) |
cycles render | |
Other |
ZIP |