3D visualization News from the front (the corner of the WWII fighter)
3D-work specification:
3D-editor | Cinema 4d |
Renderer | corona render |
Time expended on work | долго )) |
Time expended on render | 26 мин |
Polygons | 210 275 |
Publication date |
Description:
Initially, he modeled a pilot's cap (he did not find anything interesting), a lamp was drawn to it, and so on (the accordion and the radio are not mine). So it turned out (I hope so) the corner of the Red Army soldier of the WWII times, everything is simple - in Spartan (or Stalin's :))) Modelu recently, t.ch. there are a lot of questions (light, texture), and time goes a long way, but - I like;). Render is the Crown, because no one else with such dark scenes is unlikely to manage for half an hour on my hardware (AMD 6300FX, Asus 7970, Ram - 8Gb). The renderer is the same - lots of questions, but it turned out what happened. There is no post-processing, pure Crown. I would like to find out what can and should be corrected, and where, and what to look for