With the "horror stories" in recent years are in trouble. Most of the films have consequences, cause ironic laughter and disappointment with cheap special effects on a background of boring, predictable conversations. But it is quite another sort aims to create a movie Guillermo Del Toro: charmingly creepy creatures gloomy stories from the category of "not for everyone."
Above one of the paintings of the famous director was lucky enough to work creative director of Studio VFX Glenn Melenhorstu and lead animator Avi Goodman.
Studio Iloura, founded in the late 80-ties as a boutique post-production house in Port Melbourne, was a difficult path to becoming famous VFX - design - and the animation studio. But now in her arsenal includes such films as "Wolverine," "Ted," "Charlotte's Web," "Great Gatsby," "Ghost Rider" and "do not be afraid of the dark" about the creation of which will be discussed below.
The film tells the story of a family that had moved into the house, filled with otherworldly monsters. Our specialists had to take a test job to get a deal - and create a monster five-second scene where the creature jumped to the stairs of the nail. Cinematographer like stuff done, and the order was in the studio in your pocket.
Iloura had to develop eight main characters with different, unique characteristics, and the main scene of action. Mostly monsters like the quaint humpback old men with very scary face expression. They walked slowly, hunched over, but if you had to run, do it on four legs, much like cockroach races. The protagonist - Blackwood -Originally was something between a man and a monster. Studio solver specifically designed to create hair and skin, it was not easy, as it hung and had to form many folds, also created a separate barn for the movement of the skeleton. As regards the various grimacing monsters, this created a separate program for the muscle group, based on the movement of the muscles in the mouth hamadryas.
The film is full of scenes where little homunculi, cooperating with real people or pieces of furniture. To tie it together and maintain realism that frame, it took a lot of work. We had to create both CG CG creatures and furniture, for example, in the scene where the camera should follow the homunculi past or simply through the furniture, giving the effect of the approaching threat. Or, as in the scene where the main character had climbed under the sheet, I turn on the flashlight and saw a monster. Here and creatures and sheets were digital. The studio is fully rely on such packages as Max and Maya, which provides the necessary depth of field, because the main thing was to create a contrast, shadow or light, which would be a monster suddenly appears, with the most frightening effect.
Studio Iloura did their best, it is no wonder Motion Picture Association of America (MPAA) has assigned the film rolling ranking R (limit - up to 17 years), not PG-13 (up to 13 years) as originally expected by Guillermo Del Toro.
Above one of the paintings of the famous director was lucky enough to work creative director of Studio VFX Glenn Melenhorstu and lead animator Avi Goodman.
Studio Iloura, founded in the late 80-ties as a boutique post-production house in Port Melbourne, was a difficult path to becoming famous VFX - design - and the animation studio. But now in her arsenal includes such films as "Wolverine," "Ted," "Charlotte's Web," "Great Gatsby," "Ghost Rider" and "do not be afraid of the dark" about the creation of which will be discussed below.
The film tells the story of a family that had moved into the house, filled with otherworldly monsters. Our specialists had to take a test job to get a deal - and create a monster five-second scene where the creature jumped to the stairs of the nail. Cinematographer like stuff done, and the order was in the studio in your pocket.
Iloura had to develop eight main characters with different, unique characteristics, and the main scene of action. Mostly monsters like the quaint humpback old men with very scary face expression. They walked slowly, hunched over, but if you had to run, do it on four legs, much like cockroach races. The protagonist - Blackwood -Originally was something between a man and a monster. Studio solver specifically designed to create hair and skin, it was not easy, as it hung and had to form many folds, also created a separate barn for the movement of the skeleton. As regards the various grimacing monsters, this created a separate program for the muscle group, based on the movement of the muscles in the mouth hamadryas.
The film is full of scenes where little homunculi, cooperating with real people or pieces of furniture. To tie it together and maintain realism that frame, it took a lot of work. We had to create both CG CG creatures and furniture, for example, in the scene where the camera should follow the homunculi past or simply through the furniture, giving the effect of the approaching threat. Or, as in the scene where the main character had climbed under the sheet, I turn on the flashlight and saw a monster. Here and creatures and sheets were digital. The studio is fully rely on such packages as Max and Maya, which provides the necessary depth of field, because the main thing was to create a contrast, shadow or light, which would be a monster suddenly appears, with the most frightening effect.
Studio Iloura did their best, it is no wonder Motion Picture Association of America (MPAA) has assigned the film rolling ranking R (limit - up to 17 years), not PG-13 (up to 13 years) as originally expected by Guillermo Del Toro.